As they were hand-drawn artworks, recreating all of them at the resolution expected by gamers today on their Ultra HD displays would be prohibitively expensive. The old graphics were all scaled to fit the far lower-resolution displays that were in use back then. When making plans to update the first games in the series to enable them to work on the latest generation of game consoles and PCs, the studio hit a problem. Since then, it’s taken a different path than many studios of the time, which either expanded into multimedia production powerhouses to cope with the increasing cost and complexity of game design or didn’t and went bust – or got subsumed into others that did.Īccording to Polygon, Revolution has retained its small-team structure and mainly supported itself with sequels and re-issues in the Broken Sword series. Revolution Software is a UK game developer that scored a big hit with the Broken Sword series of adventure games in the 1990s - before the days of multiplayer online gaming and photorealistic 3D graphics.
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